A rehabilitation platform allow patients doing game-based exercise at home
The effectiveness of rehabilitation outcomes significantly depends on patients' adherence to prescribed out-of-session exercises, such as home exercises. However, physical therapists burning out and PT shortage are not uncommon which leads to limited attention and guidance to give to both in-patients and out-patients once they are out of the sessions. Patients often need help to maintain motivation for completing prescribed exercises alone due to the absence of structured guidance, interactive support, and environmental constraints. Addressing these challenges is crucial for enhancing patient engagement and improving rehabilitation success.
To create a gamified home exercise platform combined with GAI to auto generate customized home exercise plans and rehabilitation games for patients based on clinicians' notes. In this way, I expect this platform can accelerate physical therapists’ workflow in putting together the home-exercises that are tailored to patients and it gives physical therapists access to monitor patients’ home exercise progress when out of the clinics. For patients, the gamified rehabilitation exercises are tailored to the patient's goals and interests, with the interactions and feedback from the game, all together may enhance their motivation for completing the exercises at home.
In my initial stakeholder interview, I invited four stakeholders to join in a semi-structured in-depth interview with me separately. The interviews were conducted on Zoom, and for each interview was at least 60 mins (60 ~ 120 mins). Here are a brief background about each interviewee:
There are two main goals for conducting the interview. First, I want to know what are the main challenges or problems in the rehabilitation process from both clinicians’ and patients’ perspectives. Second, I want to know how likely the solution (demo) I proposed could solve the challenges they mentioned. Thus, the interview process is divided into three parts: